Tuesday, 12 August 2014

Switching Gears to High School STEAM

So I will be posting more High School STEAM Lessons now. Starting this Fall I will be the Graphic Design and Digital Photography Teacher at Skyline High School. I can not wait. I am so excited.

Below you find a lesson that was created by Susan Reily, who is the creator of EducationCloset which has a plethora of ideas and awesome strategies about Arts Integration and STEAM.

http://educationcloset.com/steam/mobile-battles-stem-and-arts-lesson/

Monday, 7 July 2014

Camp Invention

My son just finished his Camp Invention week long camp. As much as it was STEM I saw a lot of STEAM going on. Students were not just concerned about the mechanics of the PinBug Machine but they were concerned about the design. Below are pictures of my son enjoying the fruits of his labor. What a great way to teach a 6 year old how to collaborate and work as a team member.





Tuesday, 15 April 2014

Assessments

Education Closet- Art Integration Assessment

Plethora of great articles, assessment tools and rubrics for STEAM and Art Integration

STEM Formative Assessment

Another plethora of great assessment tool.

Quick and Easy Formative Assessment











STEAM Professional Devolpment

STEAM Professional Development

Education Closet offers great Professional Developments through out the year. Check out the array of opportunities at http://educationcloset.com/professional-development/.

Rhode Island's School of Design-Continuing Education: Certificates Programs for Adults

Advertising Design (AD)  •  Animation (AN)  •  Apparel Design (AP)  •  Appraisal Studies in Art + Antiques (AS) • Children's Book Illustration (CB)  •  Comic + Sequential Art (SA)  •  Digital Photography (DI)  • Digital Video Production (VE)  •  Drawing + Painting Studies (DS)  •  Graphic Design (GR)  •  Hand Knitting Design (HK)  • Interior Design (ID)  • Jewelry + Light Metals (JM)  •  Natural Science Illustration (NS)  •  Web + Interactive Design (WE)


This is a prime free professional development opportunity for teachers who also must learn to use digital media to raise student achievement and advance college and career readiness. Teachers will learn to use free Autodesk® professional design software for real-world design challenges that spark students’ creativity—and support academic standards such as US Common Core Standards, College and Career Readiness, and Next Generation Science Standards (NGSS).


The Art Of Education Professional Development

Tech Ready Teacher, iPads in the Art Room and Advanced Ipads are a few of the courses they offer as well as webinars to keep you informed in your Visual Arts Profession.



Lesson: Take Off with Paper Airplanes- 5th Grade (Engineering and Visual Arts)



Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Figure 1. The Parts of an Airplane


Summary
This lesson introduces students to the art of designing an airplane through paper airplane constructions. The goal is that students will learn important aircraft design considerations and how engineers must iterate their designs to achieve success. Students first follow several basic paper airplane models, after which they will then design their own paper airplane. They will also learn how engineers make models to test ideas and designs.

Lesson: Study of Cell Parts, Mitosis, and DNA- 5th Grade (Science and Music)



Lesson: Study of Cell Parts, Mitosis, and DNA- 5th Grade (Science and Music)

Science Scope. September 2007.

Over the years, the author has developed several lessons in which songs, arts and crafts, drama, and body motions are used to better facilitate student learning in life science. This article presents a sample of songs that correspond with a study of cell parts, mitosis, and DNA. The “Pin the Part on the Cell” activity and making DNA models from crepe paper, which are used in conjunction with the songs, are also described.

Lesson: Architects and Engineers- 4th to 5th Grade (Visual Arts and Engineering)

 Lesson: Architects and Engineers- 4th to 5th Grade (Visual Arts and Engineering)

Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Summary
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.

Lesson: Cartooning - 4th Grade to 5th Grade (Visual Arts and Science)

TEDEd Lessons Worth Sharing


Lesson: Cartooning - 4th Grade to 5th Grade (Visual Arts and Science)


Inside a cartoonist’s world - Liza Donnelly

From cave drawings to the Sunday paper, artists have been visualizing ideas -- cartoons -- for centuries. New Yorker cartoonist Liza Donnelly walks us through the many stages every cartoon goes through, starting with an idea and turning into something that connects us on a deeply human level.


Lesson: Engineering a Mini World- 4th Grade (Engineering and Visual Arts)

Lesson: Engineering a Mini World- 4th Grade (Engineering and Visual Arts)

Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder


The Eden Project, Cornwall, England.

Summary
As students learn about the creation of biodomes, they are introduced to the steps of the engineering design process, including guidelines for brainstorming. They learn how engineers are involved in the design and construction of biodomes and use brainstorming to come up with ideas for possible biodome designs.

Lesson: 2D to 3D- 4th Grade (Visual Arts and Math)

From Partnership for Art Integration- CAPE

Lesson: 2D to 3D- 4th Grade  (Visual Arts and Math)

This site is the end result of a lesson taught to 4th graders by an Art Teacher and Visiting Artist.

The Big Idea or Concept: Problems.


Inquiry Question: How can students learn about problem solving by taking a social issue and moving towards action as they take a 2-d blueprint and create from it a 3-D reality that encompasses that notion of action?

Please see the site for the process and standards.

Lesson: Biome Is Where the Art Is- 3rd to 5th Grade (Science and Visual Art)

Lesson: Biome Is Where the Art Is

Lesson: Biome Is Where the Art Is- 3rd to 5th Grade (Science and Visual Art)

Science Scope. September 2005.

Summary
Creating torn paper biomes integrates science and visual art in a performance task that assesses students’ knowledge of the characteristics of the biomes of the earth. Students who have difficulty communicating their knowledge in writing can show what they know through art.


Lesson: Leonardo's Machine- 3rd Grade (Visual Art and Engineering)


PURPOSE
To explore Leonardo da Vinci’s ideas about design and machines.

CONTEXT
As a painter, sculptor, architect, engineer, and scientist, Leonardo da Vinci is a fascinating historical figure. This lesson will highlight some of Leonardo's futuristic inventions, introducing the elements of machines. Leonardo provides an interesting context in which students can begin to develop their ideas about the uniqueness of humans in the natural world.


Lesson: The Energy of Light- 3rd Grade (Science and Visual Arts)

Lesson: The Energy of Light- 3rd Grade (Science and Visual Arts)

Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Summary
In this introduction to light energy, students learn about reflection and refraction as they learn that light travels in wave form. Through hands-on activities, they see how prisms, magnifying glasses and polarized lenses work. They also gain an understanding of the colors of the rainbow as the visible spectrum, each color corresponding to a different wavelength.

Students will create a piece of art that shows they understand the energy of light.

Lesson: The Exploration of Rocks, Crystals, and Fossils Through Cartooning- 2nd Grade (Science and Visual Art)


Lesson: The Exploration of Rocks, Crystals, and Fossils Through Cartooning- 2nd Grade (Science and Visual Arts)

Science Scope. July 2009.

Lesson: The Exploration of Rocks, Crystals, and Fossils Through Cartooning- 2nd Grade

Unmotivated, underachieving students pose a huge challenge for teachers. One way to motivate and stimulate student interest in a topic is to use humor. Humor can help students make new connections in learning and improves retention of information (Garner 2006). In this article, the authors describe how they integrated art and literature with science to encourage curiosity through the exploration of rocks, crystals, and fossils; to fuel interest with science trade books; and to translate newly acquired science information into funny cartoons. The cartoon-making activities engage students while they learn Earth science concepts and develop their abilities to visualize and combine ideas in new ways.

Lesson: Gyotaku 2nd Grade to 3rd Grade (Visual Arts and Science)

TEDEd Lessons Worth Sharing

Lesson: Gyotaku 2nd Grade to 3rd Grade (Visual Arts and Science)

Gyotaku: The Ancient Japanese Art of Printing Fish- K. Erica Dodge

In 19th century Japan, fishing boats were equipped with rice paper, sumi-e ink, and brushes in order to create gyotaku: elaborate rubbings of freshly caught fish. K. Erica Dodge recounts the story of this competitive fishing culture, plus some tips on how to make your very own etchings.




Lesson: Writing Scrapbook- 2nd to 4th Grade (Visual Arts and Technology)

Education Closet: Lesson: Writing Scrapbook- 2nd to 4th Grade (Visual Arts and Technology)

Summary


Students create their own Artful Journals and use them to write persuasively on a chosen topic.  Using visual art to drive the writing, students gain a richer perspective on their topic and take more ownership of their final product. 

It is suggested that the Journal Entries be uploaded to LittleBirdTales.com for a digital resource.

Lesson: Building Marshmallow Structures- Kindergarden (Math, Engineering and Visual Arts)

Lesson: Building Marshmallow Structures- Kindergarden (Math, Engineering and Visual Arts)

Building marshmallow structures is a Math project most often done in the classroom but with a little bit of tweaking and access to how to assess it is a great Art lesson. This lesson is from Heidi's Song Blog has a great lesson and details.

Using rainbow colored toothpicks adds another twist to the math by requiring patterns.

Below is a picture of my son's creation.


Lesson: Sunflowers- Kindergarden to 4th Grade (Visual Arts, Science and Math)


Summary
In this lesson, students grow both sunflowers and their knowledge of sunflowers in science and art. After exploring the work of Van Gogh and other artists using sunflowers as their subject, students create their own sunflower-based artwork.


Additionally, they observe and record the growth of a sunflower, journaling its growth with their personal life experiences during that same time period. They reflect on this growth experience through creative writing.

Lesson: Who Has Seen the Wind? Kindergarden through 4th Grade (Science, Drama and Visual Arts)

ArtsEdge: Lesson: Who Has Seen the Wind? Kindergarden through 4th Grade (Science, Drama and Visual Arts)

Summary

In this lesson students are introduced to and encouraged to explore characteristics of the wind through poetry and van Gogh’s paintings. Students will utilize this information by learning how to classify and measure the wind by studying the Beaufort Scale and building an anemometer. Then, they will reinterpret characteristics of the wind by representing them through pantomime and painting.

Lesson: Exploring Weather Conditions Through Painting Kindergarden through 4th Grade (Visual Arts and Science)


Summary

Students will learn about how weather influences culture, daily life, and mood by examining paintings depicting different types of weather. Students will demonstrate their understanding by painting a picture depicting a particular weather condition.

Sunday, 13 April 2014

STEAM Resources for Lessons

Below you will find some awesome resources for STEAM lessons. I have included Arts Integration Lessons as well as they can be easily modified to be assessed in both the Arts and Science, Technology, Engineering or Math with some ingenuity one teacher or teachers part.

Education Closet has a great resource "Lessons Learned."

With this resource you will have access to Arts Integration lesson by grade level and topic.


Chicago Arts Partnership in Education (CAPE) has resource in their "Classroom Projects."

This site will allow you to search by unit and grade. The site also includes links to the Portfolio Design Project, the International Baccalaureate Teaching Arts Project, and the Partnership for Arts Integration Research Project. The International Baccalaureate Teaching Arts Project is a great resource for finding lessons that integrate Visual Art with Math, Technology, English, Spanish and the Humanities.


The Kennedy Center- ArtsEdge: Lessons

This site allows you to use a Lesson Finder to search their data base to find lessons that are by grade, an art and another subject. Great lessons for STEAM and Arts Integration.

Teach Engineering

Engineering Lessons K-12.

Every Art, Every Child: Lesson Plans

At Every Art, Every Child is a site about curriculum in, about and through the arts. The Art Making section has some great ideas for the Visual Arts.

The Paul J. Getty Museum: All Curricula and and Guides

This site has great STEAM and Arts Integration lessons that revolve around their collection of work.

Guggenheim: Find Lessons

This resource gives you a searchable data base for lessons.

Elementary Resources

Pre K-12 STEAM Resources



Takes you to a LiveBinder that is filled with resources for ideas on STEm and STEAM lessons.

Friday, 11 April 2014

STEAM Applications for the iPad



Amaziograph applies symmetries to everything you draw. Creating a symmetric image is easy: choose the type of graph you want and then draw! You can see how your tessellation changes as you draw. Whatever you draw, it looks beautiful. Includes applications for mirror, rotation, 2-mirror kaleidoscope, 3-mirror kaleidoscope and tiles.



World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious.



Meet Amazing Alex! With his boundless imagination, this whiz kid turns everything into adventure! From cleaning his room to battling cardboard robots in his backyard, Alex creates amazing chain reactions to get the job done.



State of the art algorithms transforms pictures into colorful mosaics.


STEAM Ed App

STEAM Ed is an app designed for teachers to use as a practical resource for integrating science, technology, engineering, the arts and mathematics through Common Core.






Awesome resource for STEAM apps. Apps have been divided into Science, Technology, Engineering, Arts, Math, Classroom Management and Assessment.

Artist who use Science in their Art

Artist who use Science in their Art

I recently went to Toronto with my son and husband. We went to Legoland, the Royal Ontario Museum, the Ripley's Aquarium and the Ontario Science Center. While at the OSC I realized after seeing the Concussion: Mending Mind & Body exhibit that Art is a useful tool to explaining Science.
I know of other artists that use Science to guide their art as well. I have compiled a short list of artists.




This exhibition, a multimedia collaboration between artists and scientists, explores and interprets the challenges experienced by those recovering from concussion and other traumatic injuries.

Target by Jessica Halonen


Through processes known as ‘pharming' (combination of the words pharma and farming) introduces genes from one organism into another host organism in order to ‘grow' medicinal proteins. Through the "Target" drawings Jessica's project aims to visually respond to the science involved in altering an organism's DNA and to engage in a dialogue with the ethical issues that surround this process. The abstract forms of the sculptures are inspired in part from chemical formulas and molecular geometry, present an ordered system transformed into a chaotic mess, a tangled double-helix for example.


Contains a list of artists, scientists, art/science collaborations, projects and organizations who are working on issues related to the intersection of art, science and the environment.



A publication about artworks that deal with themes of science, nature and technology. Articles and links to artists are readily available.



We are interested in the ways in which science can inform the creation of art and the ways that art can be used to bring scientific concepts to non scientific audiences. Site has great resources and articles.



Wednesday, 9 April 2014

Recommended STEAM Books and Other Good Reads

Recommended STEAM Books and Other Good Reads


From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts by David A. Sousa & Thomas J. Pilecki

A is for arts—and for the advantage students gain when you integrate arts into STEM instruction. As research in neuroscience shows, arts activities enhance creativity, problem solving, memory systems, and analytical skills—all critical for achieving STEM success.




Invent To Learn: Making, Tinkering, and Engineering in the Classroom By Sylvia Libow Martinez & Gary S. Stager

There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom. 



STEAM Point: A Guide to Integrate Science, Technology, Engineering, the Arts, and Mathematics through the Common Core by Susan Riley

STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. 

Common Core State Standards for English Language Arts & Literacy in History/ Social Studies, Science, and Technical Subjects- Appendix B: Text Exemplars and Sample Performance Tasks

Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge by Punya Mishra & Matthew J. Koehler


Research in the area of educational technology has often been critiqued for a lack of theoretical grounding. In this article we propose a conceptual framework for educational technology by building on Shulman’s formulation of ‘‘pedagogical content knowledge’’ and extend it to the phenomenon of teachers integrating technology into their pedagogy. 

Adobe: State of Create Study: Global benchmark study on attitudes and beliefs about creativity at work, school and home


New research reveals a global creativity gap in five of the world’s largest economies, according to the Adobe® State of Create global benchmark study. The research shows 8 in 10 people feel that unlocking creativity is critical to economic growth and nearly two-thirds of respondents feel creativity is valuable to society, yet a striking minority – only 1 in 4 people – believe they are living up to their own creative potential. More than half of those surveyed feel that creativity is being stifled by their education systems, and many believe creativity is taken for granted (52% globally, 70% in the United States).

Great STEAM Advocacy Articles




STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements by Georgette Yakman



STEAM Education aims to bring FUNctional literacy to all. It promotes bridging the gap between business and educational goals to create a more productive and sustainable global culture based on teamwork. This educational framework is for all disciplines and types of learners with the goal of being more engaging and naturally successful for all members of any educational system.

Schools Shift From STEM to STEAM

Teachers in the district's three iSTEAM3D academies work together to teach different aspects of the same topics. For instance, when students at the DeSoto West academy studied futuristic societies, they had to create new ones for science class, use scale and fractions to design their societies for math class, and create brochures incorporating ­persuasive techniques and graphics to sell the public on the value of their ­societies for reading class, explains DeSoto West teacher Yvonne Lowry.

16 Ways to Add steAm to STEM- The Teaching Palette


Wonder how Art fits in the STEM learning model?  Most likely, if you’re an art teacher, you’re already teaching using Science, Technology, Engineering, and Math.  Often, it just takes identifying how you incorporate these concepts as part of your art curriculum.

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating


The maker movement has the opportunity to transform education by inviting students to be something other than consumers of education. They can become makers and creators of their own educational lives, moving from being directed to do something to becoming self-directed and independent learners. Increasingly, they can take advantage of new tools for creative expression and for exploring the real world around them. They can be active participants in constructing a new kind of education for the 21st-century, which will promote the creativity and critical thinking we say we value in people like Steve Jobs.


Imagine a school where kids could do the following: clone jellyfish DNA; build gadgets to measure the electrical impulses of cockroach neurons; make robotic blackjack dealers; design machines that can distinguish between glass, plastic, and aluminum beverage containers and sort them into separate bins; and convert gasoline-burning cars to run on electric power.

STEAM Reaches Brevard Schools


Thanks to a partnership with NASA, students will be designing prototypes in engineering classes, deconstructing space garments used in fashion design courses, testing material in chemistry labs, and writing about the project for English assignments.




Tuesday, 8 April 2014

STEAM videos

One of the best ways to discover how STEAM is best presented and taught to students is to understand the nature of STEM. Some of these talks are more relatable to STEM but can evolve into STEAM. And some are great ideas that can become lessons with some ingenuity of the teacher and students.


Mae Jemison's TED Talk




Ken Robinson: Changing Education Paradigms

An insight of how the eduction system was set up initially and how it is currently outdated. Sir Ken Robinson sheds insight on how we can use STEAM to provide a well rounded education.




Georgette Yakman - STEAM- Learning That is Representative of the Whole World

STEAM stands for "Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements," and aims to bring FUNctional literacy to students. Founder/teacher Georgette Yakman describes how her immigrant grandparents, brother with Asperger syndrome, and artistic stepfather led her to bring Arts into STEM.



Mitch Resnick- Digital Natives- TED Talk

Mitch Resnick is skeptical of the term digital native, pointing out that while young people are comfortable using technology, they aren’t necessarily fluent with technology. He argues that it’s important for them to learn to create with new technologies. It’s like the difference between being able to read and write.


Just How Small is an Atom

In this animated video, produced by Cognitive Media, Jon Bergman explains just how teeny-tiny an atom is, debunking misconceptions reinforced by textbooks that provide illustrations not properly to scale. This video is part of a series on TED.com, which features lesson plans for teachers across a range of subjects. 




The Life Cycle of a Droplet of Water by Chris Turner

The video depicts the revolutionary nature of the life cycle of a droplet of water and it's cyclical journey through a pop-up book animation. The project was a three-fold collaboration between Chris Turner, Helen Friel and Jess Deacon. To view the video with more information visit the following website: http://io9.com/the-lifecycle-of-a-water-droplet-depicted-by-a-stop-mo-1507280187




Music Videos Enhance STEM Learning

Music videos with science, technology, engineering and mathematics (STEM) themes may enhance students’ understanding of these concepts, according to a new study from the University of Washington. Read more at http://www.redorbit.com/news/science/1113112060/stem-learning-with-catchy-tunes-and-videos-040314/.



Fossil Rock Anthem


Here Comes Science by The Might Be Giants






Science Is Real by They Might Be Giants