Showing posts with label engineering. Show all posts
Showing posts with label engineering. Show all posts

Tuesday, 15 April 2014

Lesson: Take Off with Paper Airplanes- 5th Grade (Engineering and Visual Arts)



Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Figure 1. The Parts of an Airplane


Summary
This lesson introduces students to the art of designing an airplane through paper airplane constructions. The goal is that students will learn important aircraft design considerations and how engineers must iterate their designs to achieve success. Students first follow several basic paper airplane models, after which they will then design their own paper airplane. They will also learn how engineers make models to test ideas and designs.

Lesson: Architects and Engineers- 4th to 5th Grade (Visual Arts and Engineering)

 Lesson: Architects and Engineers- 4th to 5th Grade (Visual Arts and Engineering)

Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Summary
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.

Lesson: Building Marshmallow Structures- Kindergarden (Math, Engineering and Visual Arts)

Lesson: Building Marshmallow Structures- Kindergarden (Math, Engineering and Visual Arts)

Building marshmallow structures is a Math project most often done in the classroom but with a little bit of tweaking and access to how to assess it is a great Art lesson. This lesson is from Heidi's Song Blog has a great lesson and details.

Using rainbow colored toothpicks adds another twist to the math by requiring patterns.

Below is a picture of my son's creation.


Wednesday, 9 April 2014

Great STEAM Advocacy Articles




STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements by Georgette Yakman



STEAM Education aims to bring FUNctional literacy to all. It promotes bridging the gap between business and educational goals to create a more productive and sustainable global culture based on teamwork. This educational framework is for all disciplines and types of learners with the goal of being more engaging and naturally successful for all members of any educational system.

Schools Shift From STEM to STEAM

Teachers in the district's three iSTEAM3D academies work together to teach different aspects of the same topics. For instance, when students at the DeSoto West academy studied futuristic societies, they had to create new ones for science class, use scale and fractions to design their societies for math class, and create brochures incorporating ­persuasive techniques and graphics to sell the public on the value of their ­societies for reading class, explains DeSoto West teacher Yvonne Lowry.

16 Ways to Add steAm to STEM- The Teaching Palette


Wonder how Art fits in the STEM learning model?  Most likely, if you’re an art teacher, you’re already teaching using Science, Technology, Engineering, and Math.  Often, it just takes identifying how you incorporate these concepts as part of your art curriculum.

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating


The maker movement has the opportunity to transform education by inviting students to be something other than consumers of education. They can become makers and creators of their own educational lives, moving from being directed to do something to becoming self-directed and independent learners. Increasingly, they can take advantage of new tools for creative expression and for exploring the real world around them. They can be active participants in constructing a new kind of education for the 21st-century, which will promote the creativity and critical thinking we say we value in people like Steve Jobs.


Imagine a school where kids could do the following: clone jellyfish DNA; build gadgets to measure the electrical impulses of cockroach neurons; make robotic blackjack dealers; design machines that can distinguish between glass, plastic, and aluminum beverage containers and sort them into separate bins; and convert gasoline-burning cars to run on electric power.

STEAM Reaches Brevard Schools


Thanks to a partnership with NASA, students will be designing prototypes in engineering classes, deconstructing space garments used in fashion design courses, testing material in chemistry labs, and writing about the project for English assignments.