Showing posts with label STEAM. Show all posts
Showing posts with label STEAM. Show all posts

Tuesday, 15 April 2014

Assessments

Education Closet- Art Integration Assessment

Plethora of great articles, assessment tools and rubrics for STEAM and Art Integration

STEM Formative Assessment

Another plethora of great assessment tool.

Quick and Easy Formative Assessment











Sunday, 13 April 2014

STEAM Resources for Lessons

Below you will find some awesome resources for STEAM lessons. I have included Arts Integration Lessons as well as they can be easily modified to be assessed in both the Arts and Science, Technology, Engineering or Math with some ingenuity one teacher or teachers part.

Education Closet has a great resource "Lessons Learned."

With this resource you will have access to Arts Integration lesson by grade level and topic.


Chicago Arts Partnership in Education (CAPE) has resource in their "Classroom Projects."

This site will allow you to search by unit and grade. The site also includes links to the Portfolio Design Project, the International Baccalaureate Teaching Arts Project, and the Partnership for Arts Integration Research Project. The International Baccalaureate Teaching Arts Project is a great resource for finding lessons that integrate Visual Art with Math, Technology, English, Spanish and the Humanities.


The Kennedy Center- ArtsEdge: Lessons

This site allows you to use a Lesson Finder to search their data base to find lessons that are by grade, an art and another subject. Great lessons for STEAM and Arts Integration.

Teach Engineering

Engineering Lessons K-12.

Every Art, Every Child: Lesson Plans

At Every Art, Every Child is a site about curriculum in, about and through the arts. The Art Making section has some great ideas for the Visual Arts.

The Paul J. Getty Museum: All Curricula and and Guides

This site has great STEAM and Arts Integration lessons that revolve around their collection of work.

Guggenheim: Find Lessons

This resource gives you a searchable data base for lessons.

Elementary Resources

Pre K-12 STEAM Resources



Takes you to a LiveBinder that is filled with resources for ideas on STEm and STEAM lessons.

Wednesday, 9 April 2014

Great STEAM Advocacy Articles




STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements by Georgette Yakman



STEAM Education aims to bring FUNctional literacy to all. It promotes bridging the gap between business and educational goals to create a more productive and sustainable global culture based on teamwork. This educational framework is for all disciplines and types of learners with the goal of being more engaging and naturally successful for all members of any educational system.

Schools Shift From STEM to STEAM

Teachers in the district's three iSTEAM3D academies work together to teach different aspects of the same topics. For instance, when students at the DeSoto West academy studied futuristic societies, they had to create new ones for science class, use scale and fractions to design their societies for math class, and create brochures incorporating ­persuasive techniques and graphics to sell the public on the value of their ­societies for reading class, explains DeSoto West teacher Yvonne Lowry.

16 Ways to Add steAm to STEM- The Teaching Palette


Wonder how Art fits in the STEM learning model?  Most likely, if you’re an art teacher, you’re already teaching using Science, Technology, Engineering, and Math.  Often, it just takes identifying how you incorporate these concepts as part of your art curriculum.

STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating


The maker movement has the opportunity to transform education by inviting students to be something other than consumers of education. They can become makers and creators of their own educational lives, moving from being directed to do something to becoming self-directed and independent learners. Increasingly, they can take advantage of new tools for creative expression and for exploring the real world around them. They can be active participants in constructing a new kind of education for the 21st-century, which will promote the creativity and critical thinking we say we value in people like Steve Jobs.


Imagine a school where kids could do the following: clone jellyfish DNA; build gadgets to measure the electrical impulses of cockroach neurons; make robotic blackjack dealers; design machines that can distinguish between glass, plastic, and aluminum beverage containers and sort them into separate bins; and convert gasoline-burning cars to run on electric power.

STEAM Reaches Brevard Schools


Thanks to a partnership with NASA, students will be designing prototypes in engineering classes, deconstructing space garments used in fashion design courses, testing material in chemistry labs, and writing about the project for English assignments.